Final submission of 9 interaction design patterns for video learning environments

Yesterday I finished my 10 month work on two papers for the European Conference of Patern Languages of Programs 2014, held at Irsee Monastry/Bavaria. When submitting conference papers the number of externally triggered revisions of your paper is lower or equal then two. Once the reviewer provides a feedback you can incorporate it in your paper. Seldom the editor needs to advice you to fulfil the authors guidelines.
At EuroPLoP you get guided by a shepherd that provides you feedback on four to five iterations before submitting the paper for the conference. That means hard work on the text.
But it comes even better when you get the chance to hear others discussing our paper in one of the writers workshops at the conference. Any defence of the authors points of view or background considerations is prevented in order to obtain the message that other readers obtain from your written work.

Maybe more interesting is the resulting content of the two papers I’ve submitted.

Interaction design patterns for interactive video players in video-based learning environments

This paper is about interaction design patterns that describe common solutions of reoccurring problems in the design and development of video-based learning environments. The patterns are organized in two layers. The first layer incorporates the micro interactivity in the video player itself. Any manipulation that effects the presentation within the video or intervening its playback is part of the micro-level of interactivity. Currently, 17 patterns have been identified for that layer. Five of them will be object of that article: Annotated Timeline, Classified Marks, Playback Speed, User Traces, and Visual Summary.
The second layer of the pattern language consists of 12 patterns that describe interactivity on a macro-level. Macro interactivity comprises all manipulations concerning one or more videos as a whole. That does not include the playback but the organisation and structure of the video learning environment.

Interaction design patterns for design and development of video learning environments

This paper is about interaction design patterns that describe common solutions of reoccurring problems in the design and development of video-based learning environments. The patterns are organized in two layers. The first layer incorporates the micro interactivity in the video player itself. Any manipulation that effects the presentation within the video or intervening its playback is part of the micro-level of interactivity. Currently, 17 patterns have been identified for that layer. Five of them will be object of that article: Annotated Timeline, Classified Marks, Playback Speed, User Traces, and Visual Summary.
The second layer of the pattern language consists of 12 patterns that describe interactivity on a macro-level. Macro interactivity comprises all manipulations concerning one or more videos as a whole. That does not include the playback but the organisation and structure of the video learning environment.

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